Floss Pick Art. Modeled in 3ds Max.
Turtle Hut modeled in 3ds Max. Rendered with Mental Ray.
Ship cockpit modeled in 3ds Max. Rendered with VRay.
Assets created for the Facebook game “Mustache Mercenaries” (Macguffin Games). Unfortunately, the game never was completed.
I was attempting to replicate a photograph as accurately as possible. Everything was modeled except for the flame which I did in Photoshop.
Created in Illustrator
QDots having fun in a petri dish. The full animation can be seen on QSTORM’s website: http://www.qstorm.org/qstorm-animation/
Quantom Dot design, This was a project I did for QSTORM: http://www.qstorm.org/qstorm-animation/
Desk lamp modeled in 3ds Max
Brutal Simplicity theme by Kevin Burg